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Fallout 76 no mods
Fallout 76 no mods










fallout 76 no mods

PLM continues working, just with local saving of perk loadouts disabled until SFE is updated for the new patch. SFE needs to be updated after every FO76 patch, but Perk Loadout Manager usually doesn't. You don't need it to switch between loadouts you've saved, only to create new ones without using the Nukes Dragons website. SFE is installed differently to all other FO76 mods, so be sure to read the description. The slight complication is that mod requires another mod, a script extender called FSE, to save perk loadouts locally.

fallout 76 no mods fallout 76 no mods

You can also import perk loadouts from the Nukes Dragons build planning website. You have the option of having that label text displayed onscreen while you play, which I find useful to avoid having the wrong perk loadout on. You save a perk loadout by making it in the perk screen as usual and saving it with (IIRC) Ctrl+the key you want to use for it. I use 4 perk loadouts - general, trading, crafting, scrapping - but you can have at least 10. You have to open the perks screen, press the number key you assigned a peek card set to and close the perks screen. But deliberately not using a single touch as that would confer an advantage in play and that would probably break Bethesda's vague rules regarding FO76 mods. Click to expand.I know of one, which I use.












Fallout 76 no mods